Terraforming and Additive Troglodism

Troglodite settlement

Concept Note

Abstract

These questions form the starting point for an international experimental settlement designed not simply to inhabit a desert, but to work with its thermodynamics, materials, atmosphere and ecology:

Can abundant desert sand and concentrated solar energy become a locally available construction material and infrastructure system, allowing an initially tiny settlement to manufacture much of its own physical environment?

Can we manufacture architecture in situ by selectively transforming the dune itself?

Can a settlement in an initially hostile environment maintain habitable zones within a narrow comfort envelope around ~20 °C with controlled humidity, without conventional vapor-compression HVAC?

The proposed project would investigate whether concentrated solar energy can selectively sinter abundant desert sand directly where it lies, progressively transforming natural or deliberately constructed dunes into durable shells, barriers, roads, aqueducts, reservoirs and other infrastructure.

The objective is not necessarily to melt sand into glass. Opaque, porous or otherwise non-glass-like materials may be entirely suitable. Where mechanical performance is insufficient, the abundance of local material can compensate through geometry, thickness and mass, while simultaneously providing the thermal inertia required by the settlement.

Rather than constructing a collection of conventional buildings, the settlement would be conceived as an interconnected, three-dimensional network of channels and shells. Living spaces, pedestrian and cycling routes, vehicle passages, bidirectional ventilation ducts, water systems and technical tunnels would interlace and exchange heat, moisture, energy and information.

Windcatchers, updraft and downdraft systems, thermal chimneys, radiative cooling, evaporative surfaces, thermal mass, qanat-like subsurface networks and controlled air circulation would collectively form the environmental-control system. The architecture itself would perform functions normally delegated to mechanical HVAC.

The objective is not to cool buildings with technology, but to make the buildings and landscape themselves the technology.

An initial amount of water would be supplied externally and continuously recycled through treatment, storage and experimental systems. Atmospheric water harvesting—including condensation and frost collection—would progressively be investigated as an additional source. Reservoirs, basins and other water bodies could simultaneously provide storage, treatment, thermal buffering, evaporative cooling, ecological habitat and carefully controlled increases in local humidity.

The settlement would be designed as a controllable system. Cooling, humidity, evaporation, airflow and water circulation must be capable of being reduced, redirected or reversed when environmental conditions make further cooling or moisture undesirable.

Growth would occur at two scales. Multiple independent settlement cores could develop simultaneously and progressively extend into the desert, eventually connecting and merging into a larger network. Within each core, development could proceed outward in successive layers while older structures are gradually recycled and the central ecological and communal space expands.

The long-term objective is therefore not merely a demonstration of solar sintering, passive cooling or atmospheric water harvesting in isolation.

It is to determine whether these principles can be integrated into a coherent system in which:

The proposed project would be an international experimental settlement demonstrating solar-directed manufacturing from in-situ desert minerals, coupled with passive thermal architecture and autonomous water and infrastructure systems.

Its initial scale would be deliberately modest. Its purpose would be to provide a real, continuously occupied environment in which these systems can be tested together, measured over years, improved iteratively and eventually demonstrated at scales that laboratory experiments cannot reproduce.

Sand dunes


Table of contents


Technological Foundations

The project does not depend on a single unproven technology. It combines established physical principles, historical technologies and experimentally demonstrated techniques into a single integrated system.

The novelty lies primarily in their integration, scaling and cybernetic interaction, rather than in claiming to have invented each individual mechanism.

Solar Concentration and Selective Solar Sintering

Concentrated solar radiation can produce temperatures sufficient to sinter, fuse or melt granular mineral materials.

Markus Kayser's Solar Sinter demonstrated the basic proposition that desert sand can be transformed directly into solid objects using concentrated sunlight, without transporting the raw material to an industrial furnace.

Sand sintering

The proposed project would investigate a substantially different scale and objective:

The key research question is therefore:

Can we manufacture architecture in situ by selectively transforming the dune itself?

In-Situ Dune Construction

Instead of treating sand as a raw material that must first be excavated, transported, processed and reconstructed, the dune itself becomes a construction medium.

Possible techniques include selective surface sintering, controlled deposition, sand entrainment through concentrated solar beams, successive consolidation layers, artificial dune construction and selective creation of structural shells.

This approach could dramatically reduce conventional material transport while creating a fundamentally different relationship between architecture and landscape.

A dune can become a wall.

A wall can become a windbreak.

A windbreak can modify sediment transport.

Accumulated sediment can become another construction substrate.

The distinction between landscape and building consequently becomes deliberately blurred.

Cliff

Direct-Path Digital Manufacturing

At the scale envisioned here, conventional additive-manufacturing workflows are inadequate.

Additive manufacturing

A conventional slicer assumes a relatively small object that is divided into layers and manufactured by a single machine or a small number of machines. A kilometre-scale structure requires a different paradigm.

The proposed manufacturing system would therefore use software capable of directly generating and controlling machine trajectories rather than relying exclusively on conventional slicing.

This permits:

The approach is particularly suited to the proposed architecture because the desired structures are not collections of identical blocks. They are continuous, branching shells and channels whose geometry is itself part of their function.

TODO déjà fait

Distributed Robotic Manufacturing

A single machine cannot reasonably manufacture a kilometre-scale structure.

The proposed alternative is a distributed swarm of specialized machines performing complementary tasks, potentially including:

Construction can therefore proceed through many simultaneous operations, while the loss or temporary failure of individual machines does not necessarily compromise the entire system.

This provides both scalability and resilience.

The construction site would remain inhabited throughout the process. Humans would supervise operations, perform maintenance, conduct scientific experiments and interact socially. Automation would extend human capability rather than attempt to eliminate human presence.


Historical and Established Environmental Technologies

Several traditional desert technologies are particularly relevant because they demonstrate that architecture itself can perform environmental functions.

Bādgīr — Windcatchers

Traditional Persian bādgīr demonstrate how building geometry can exploit wind pressure to provide ventilation without mechanical fans.

Windcatchers can capture prevailing winds, create pressure differences, direct air into lower spaces and assist in exhausting warm air.

The proposed settlement would generalize this principle from individual buildings to an interconnected settlement-scale airflow network.

Wind catcher

Solar Chimneys and Updraft Towers

A solar chimney uses solar heating to reduce air density and create buoyancy-driven upward flow.

At sufficient scale, such structures can provide ventilation without continuous mechanical energy.

Large towers could therefore act as controlled exhaust structures, establishing pressure differences across extensive portions of the settlement.

Updraft tower

Smoke Jacks

The historical smoke jack provides a simple example of using rising warm air to produce mechanical motion.

The proposed architecture extends the same principle: naturally generated airflow can perform work, drive turbines or create pressure differences, while active machinery can also be used in reverse to redirect airflow when required.

The underlying principle is:

Air movement generated by environmental gradients can itself become infrastructure.

Smoke jack

Downdraft Cooling

Natural downdraft

[Downdraft structures](media/Solar Wind Energy's Downdraft Tower generates its own wind all year round.pdf) provide a complementary mechanism.

Elevated air can be directed downward through shaded, cooled or evaporatively active spaces, potentially producing useful cooling before entering inhabited areas.

The project would investigate combinations of downdraft and updraft structures rather than treating either as an isolated device.

Downdraft tower

Yakhchāl

The Persian yakhchāl demonstrates the deliberate combination of thermal mass, shading, underground space, airflow and nocturnal cooling to maintain low temperatures without modern refrigeration.

Yakhchāl

The proposed project would generalize this principle from seasonal ice storage to continuous environmental regulation.

Massive structures could absorb and redistribute heat over daily and seasonal cycles, while selected surfaces could reject heat to the night sky.

The historical technology is therefore relevant not because it can simply be reproduced, but because it demonstrates that architecture can be an active thermal system without conventional refrigeration.

Yakhchal_condenser_evaporator

Qanat

The traditional qanat provides a complementary precedent for using subsurface geometry as environmental infrastructure.

A qanat is not merely a buried water pipe. Its galleries, shafts, gradients and surrounding geological material form an extended underground environment through which water can be transported, stored and thermally buffered.

The proposed settlement could reinterpret this principle through interconnected subsurface channels combining:

The distinction between water infrastructure, thermal infrastructure and environmental infrastructure would therefore become deliberately blurred.

The broader principle is:

Use geometry, geological mass, gravity and environmental gradients to perform useful work before resorting to mechanical energy.

Qanat


Thermal Architecture

Thermal Mass

The enormous availability of mineral material makes high structural mass an advantage rather than necessarily a liability.

Thick sintered shells can provide:

Material that would be considered excessive in conventional construction can become an asset because mass itself is part of the environmental-control system.

Radiative Cooling

Under clear desert skies, exposed surfaces can reject heat directly to the sky through thermal radiation.

Selected surfaces can therefore operate as radiators while others remain insulated or thermally coupled to occupied spaces.

This creates a daily cycle in which heat accumulated during the day can be selectively released at night.

Evaporative Cooling

Evaporation provides a well-established mechanism for transferring sensible heat into latent heat.

Water bodies, wetted surfaces and dedicated evaporative chambers can therefore become part of the ventilation network.

The process does not require a vapor-compression refrigeration cycle.

However, evaporation must remain controllable. Excessive humidity or cooling could eventually become undesirable, so water circulation and exposed evaporative surfaces must be throttleable.

Thermal and Environmental Zoning

Different spaces require different environmental conditions.

The settlement could therefore contain zones for:

Most occupied areas would rely primarily on passive environmental regulation.

Specialized spaces requiring strict environmental control could use conventional active systems where appropriate.


The Interlaced Architecture

The fundamental architectural unit would not be the conventional building.

It would be the channel and shell.

Human-Scale Channels

These include:

Living space

Environmental Channels

Larger channels would carry:

Water Channels

These would accommodate:

Technical Channels

These would carry:

Transportation Channels

Pedestrian, cycling, autonomous and support-vehicle routes would form another layer of the network.

Interlacing Rather Than Coexistence

These systems would not merely run alongside one another.

They would deliberately interlace.

A water channel could exchange heat with an adjacent ventilation duct.

A ventilation channel could pass through massive structural material.

A technical tunnel could occupy otherwise unused structural volume.

A pedestrian route could simultaneously function as part of an airflow or thermal-exchange system.

The architecture would therefore resemble a three-dimensional vascular, fungal or root network more than a conventional city.

Wind tower and Qanat


Airflow Topology

Airflow is central to the environmental design.

The settlement would contain full-duplex ventilation channels whose effective direction could change according to:

Large wind towers could reach approximately 100 metres or more where justified by the local wind regime and structural requirements.

They could simultaneously function as:

Turbines or propellers could harvest kinetic energy from airflow.

The same machinery could potentially operate in reverse, consuming electricity to force or redirect airflow when natural gradients are insufficient or when a particular flow topology is required.

Mechanical systems would therefore not replace passive flows. They would steer, amplify, reverse or temporarily supplement them.


Solar Infrastructure Integrated into the Settlement

Solar concentration need not be confined to a conventional solar field.

If the large-scale geometry is engineered appropriately, sections of the kilometre-scale structure could support permanent or semi-permanent heliostat arrays.

Solar concentrator

Large walls, ridges and elevated nodes could carry mirrors that redirect sunlight toward high-reaching concentration points.

These could provide process heat for:

The architecture would therefore become part of the energy-generation and industrial infrastructure.

A wall could simultaneously be:

structure + windbreak + thermal mass + heliostat support + ventilation boundary.


Water as Infrastructure

Water is not simply a consumable resource.

It is simultaneously:

The project would therefore aim to minimize unnecessary contamination and maximize cascading reuse.

Atmospheric Water

The project would investigate:

The initial water supply would be external.

The objective would be to measure, under actual conditions, how much of the settlement's water demand could progressively be supplied from the atmosphere.

Water Treatment and Cascading Use

Different water qualities would be maintained for different purposes.

A possible cascade could be:

fresh water → human use → treatment → technical use → ecological/cooling use → treatment → storage

Large reservoirs and basins could simultaneously provide:

Saline Water and Solar Distillation

Saline water would not be considered a preferred primary source because conventional desalination introduces substantial additional energy and infrastructure requirements.

Nevertheless, saline water could become an experimental feedstock for massive solar-powered distillation and evaporation systems.

The resulting products could include:

fresh water + concentrated brine + recoverable minerals

with the remaining salts potentially becoming useful resources where their composition permits.

No saline discharge would be assumed environmentally acceptable merely because solar energy was used in processing.


Biomass and Nutrient Cycling

The settlement would seek to minimize the unnecessary mixing of clean water with biological waste.

Dry sanitation systems could substantially reduce water consumption and produce organic material suitable for controlled aerobic decomposition.

Animal biomass, plant residues and human organic waste could become components of a managed nutrient cycle.

The objective would be to transform organic waste into useful soil amendments rather than treating it primarily as wastewater.

In an arid environment, this recovered organic matter could become particularly valuable for establishing vegetation, improving soil structure and supporting biological productivity.

The relevant principle is simple:

Waste streams should be designed as resource streams wherever the biology and environmental conditions permit.


Biological Architecture

Termite Architecture

Termite mounds provide one of the strongest biological precedents for the project.

They demonstrate that complex inhabited environments can regulate temperature, humidity and airflow through:

The project does not seek to imitate termite mounds literally.

The important principle is that environmental regulation can emerge from the geometry and organization of the habitat itself.

Termites also demonstrate distributed construction and maintenance by many relatively simple agents, providing a useful biological analogy for robotic swarm manufacturing.

Termitière.

Rete Mirabile and Exchange Networks

The branching structures known as rete mirabile provide a suggestive model for another aspect of the architecture.

Rete mirabile

In several biological systems, such networks enable intense exchange between adjacent flows, including counter-current heat exchange.

An architectural node could employ related principles by bringing multiple air, water and thermal channels into controlled proximity.

The purpose would not be to reproduce the biological structure literally, but to exploit a general engineering principle:

Useful exchange can be increased by controlling topology, proximity and flow rather than relying exclusively on active machinery.

A dense branching node could therefore become a local kernel of the settlement's larger network, particularly near the surface where atmospheric, biological, hydraulic and thermal systems converge.


The Settlement as a Cybernetic System

The term cybernetic is used deliberately.

The settlement would form a feedback system in which environmental conditions influence the operation of the infrastructure, while the infrastructure modifies those same conditions.

Sensors could monitor:

Actuators would include:

The objective is not to build a giant air-conditioning machine.

It is to create a passive-dominant cybernetic system in which small amounts of active control steer much larger natural flows.

The hierarchy is therefore:

natural forces → passive architecture → controlled flows → active machinery → digital control

with the intention of operating as far toward the passive end as conditions permit.


The City as a Physical Computer

The cybernetic concept can be extended beyond conventional digital control.

Hydraulic computing demonstrations, including systems based on siphons, reservoirs and water levels, illustrate that physical systems can perform computational functions without conventional electronic processors.

The settlement could exploit analogous principles.

Each node could possess physical states such as:

These states could propagate through the network.

Communication could therefore occur through:

Each node could communicate with neighbouring nodes, producing a mesh-like physical and informational network.

The city would not replace computers with plumbing.

Rather, part of its physical infrastructure would itself become capable of sensing, storing, transmitting and responding to information.

A reservoir can encode a state.

A pressure differential can represent information.

A water flow can propagate a signal.

A valve can implement a physical decision.

A thermal gradient can trigger a response.

The resulting system could be understood as an environment-powered computer whose physical architecture participates in its own control.

At sufficient scale, the city becomes mycelial not only in morphology but also in energy and information flow.

Water computer


The Settlement as a Reversible Thermodynamic System

The major subsystems should not be considered exclusively as energy consumers or producers.

They can operate in both directions.

A ventilation system can harvest energy from airflow, consume energy to drive airflow, transport heat or redistribute humidity.

A water system can absorb heat, transport heat, release heat through evaporation, store thermal energy or provide cooling.

A massive shell can absorb heat, store it, exchange it with air or water and release it later through convection or radiation.

A turbine can generate electricity from airflow while a motor can use electricity to generate airflow.

Water can be moved mechanically when necessary, while gravity, pressure differences and thermal convection perform much of the work passively.

This reversibility is central to the design.

Thermal, Hydraulic and Kinetic Storage

At sufficient scale, the settlement itself becomes an energy-storage medium.

Its mineral mass provides thermal capacity.

Its water reservoirs provide additional thermal storage.

Elevated water can provide gravitational storage.

Air channels contain kinetic and pressure energy.

Wind can provide mechanical and electrical energy.

Electrical storage remains necessary but becomes only one component of a much larger storage system.

During periods of abundant energy, the system can:

During periods of low energy availability, stored gradients can continue to drive convection, gravity-fed water flows, thermal exchange and other passive processes.

The objective is therefore not simply to store electricity.

It is to store useful physical gradients like a ginormous active battery.

Controlled Dynamic Equilibrium

The desired ~20 °C environment does not require every part of the system to remain at a fixed temperature at every moment.

Heat can move.

Air can move.

Water can move.

Humidity can change locally.

Energy can change form.

Individual subsystems can temporarily deviate from nominal conditions while the network as a whole remains within an acceptable comfort envelope.

The desired state is therefore not static equilibrium, but controlled dynamic equilibrium.


Growth at Two Scales

The settlement has two complementary biological analogies.

Mycelial Growth — Regional Scale

Multiple independent cores could be established simultaneously.

Each could develop according to local conditions, research objectives and environmental constraints.

As branches expand, independently developed systems could encounter one another and merge:

core → branches → encounter → connection → network

Each core could initially possess its own:

Once connected, these systems could progressively exchange water, energy, air, information and materials.

This allows faster territorial growth than a strictly centralized construction strategy, at the cost of requiring planning standards and future connection points.

A master plan would define principal constraints, connection standards, major infrastructure corridors, ecological boundaries and long-term objectives.

Individual cores would retain significant freedom to adapt their detailed architecture and operating parameters to:

Successful configurations could be replicated, modified or connected elsewhere.

Onion-Like Growth — Local Scale

Within an individual core, development could proceed outward in successive layers.

An initial settlement might form around a central park, lake or reservoir providing:

New inhabited and infrastructural layers would gradually develop around the original core.

The oldest areas would not necessarily remain permanently fixed.

As the settlement expands, older structures could be dismantled and their material reused while the central ecological space progressively expands.

A possible long-term sequence is:

build → inhabit → expand → age → deconstruct → recycle → enlarge ecological core → rebuild outward

Changes would deliberately occur slowly, potentially over periods longer than a human generation.

The city would consequently evolve without requiring inhabitants to experience continuous demolition and displacement.

The historical center would remain important precisely because it would remain alive and transformable.

Onions


Urban Material Metabolism

The settlement would redefine permanence.

A conventional city seeks to preserve individual buildings for decades or centuries.

Here, permanence would instead mean that material remains within the system, even when its configuration changes.

A wall could become:

wall → recovered material → thermal mass → new shell → reservoir boundary → road → wall

A ventilation channel could become:

ventilation channel → obsolete infrastructure → structural cavity → water conduit → new ventilation network

The objective is therefore not to make every structure permanent.

It is to make the material system persistent and recyclable.

Because the fundamental construction material is continuously available around the settlement, construction and deconstruction become complementary processes.


The Settlement as Landscape Interface

Additive troglodytism means that the architecture can be engineered on both sides of its inhabited boundary.

The exterior is not merely a façade.

It is another functional surface.

The settlement can therefore be understood as an interface connecting:

underground ↔ inhabited space ↔ surface ↔ atmosphere ↔ sky

Its channels can connect these domains physically, thermally, hydraulically, biologically and informationally.

This also means that the exterior can be designed rather than treated as a by-product of interior construction.

Vegetated Skin

The relatively rough surface produced by large-scale sintering can incorporate:

The result could be a highly three-dimensional vegetated landscape integrated directly into the structure.

Vegetation would provide:

It would become a living skin.

Cliff Forests

From an inhabited space, the view could be radically different from that of a conventional city.

One side might open toward a luxuriant vertical landscape: the opposite shell appearing as a cliff covered with vegetation, terraces and small openings.

The other side could open onto the internal network of communication channels, communal spaces, gardens and circulation routes.

The architectural environment would therefore combine privacy and natural immersion with social connectivity.

Nature would not simply surround the city. Nature would occupy the city.

Cliff forest


Ecological Integration

The settlement is intended to function as part of a larger ecosystem rather than as an isolated technological enclave.

Flora and fauna would therefore become active components of the environmental system.

Vegetation can provide shade, evapotranspiration, habitat, soil stabilization, food and biomass.

Animals can contribute to pollination, seed dispersal, nutrient cycling and biodiversity.

Water bodies can become ecological reservoirs.

Adjacent protected or ecologically significant areas could become long-term research environments.

Such proximity could also support conservation through controlled access, scientific observation and carefully managed tourism.

However, any intervention near a protected ecosystem would require rigorous ecological assessment.

Physical barriers, altered wind fields, changed water distribution and increased human presence must not unintentionally damage the ecosystem the project intends to help preserve.


Experimental Programme

The project would begin with small, independent experiments rather than immediately attempting settlement-scale construction.

These experiments would investigate:

Material and manufacturing

Airflow

Thermal behaviour

Water

Control systems

Ecology

The resulting data would progressively determine the architecture.

Architectural freedom would therefore exist within physical constraints rather than independently of them.

Geometry, material distribution, channel dimensions, airflow paths, thermal mass and ultimately settlement extent would emerge from accumulated structural, thermodynamic, hydraulic and ecological knowledge.


Resilience and Independent Cores

Each settlement core would be designed as a substantially self-sufficient system with its own essential capabilities for:

Normally, cores could exchange resources and information through the larger network.

When necessary, they could be isolated.

Possible triggers include:

Connectivity would therefore be selectively permeable rather than absolute.

The same principle would apply to air, water, energy, information and human movement.


What Is Actually Novel?

The project does not claim that windcatchers, qanats, yakhchāls, solar chimneys, radiative cooling, evaporative cooling, atmospheric-water harvesting, thermal mass, wind turbines, solar concentration, passive ventilation or ecological engineering are individually new.

They are not.

The novelty lies in asking whether these established principles can be combined at settlement scale into one deliberately coupled system, while simultaneously using the local desert itself as the primary construction material.

The central hypothesis can therefore be stated simply:

The individual components already exist. What has not been demonstrated is their integration into a large-scale, continuously inhabited, extensible desert infrastructure in which architecture, water, air, energy, materials, information and ecology form a reversible cybernetic system.

The project would therefore test five propositions simultaneously:

  1. Material: abundant desert sand can become a locally available construction material through concentrated solar processing.
  2. Architecture: the resulting mass can become environmental infrastructure rather than merely structural material.
  3. Thermodynamics: heat, air and water can be circulated and stored through predominantly passive mechanisms.
  4. Cybernetics: distributed physical and digital feedback can coordinate the system.
  5. Ecology: biological processes can progressively become functional components of the built environment.

The settlement would not merely contain machines.

The settlement itself would become the machine.


The Living Envelope

The final objective is not simply to build a city inside a desert.

It is to create an evolving environmental envelope in which architecture, atmosphere, water, mineral material and biology increasingly operate as one system.

The structure could eventually be understood as a kind of cocoon.

The analogy is intentionally speculative.

A cocoon is not merely a shelter. It is an environment in which transformation becomes possible.

The settlement would similarly create a controlled but living interface between an initially hostile environment and an evolving human society.

Its purpose would not be to create an isolated artificial paradise or to impose a finished environment upon the desert.

It would be to establish conditions under which new forms of habitation, ecology, technology and social organisation can emerge.

The eventual outcome cannot be known in advance.

Cliff forest

That uncertainty is not a weakness of the project.

It is part of the experiment.


Conclusion

The project therefore asks a question that is simultaneously technological, architectural, ecological and civilizational:

Can we learn to manufacture a habitable environment from the desert itself, rather than importing an environment into it?

The individual principles required to investigate this question are real.

Windcatchers exist.

Qanats exist.

Yakhchāls exist.

Solar chimneys exist.

Radiative and evaporative cooling are established physical processes.

Snow fences demonstrate passive controlled manipulation of transported particles.

Snow fence

Termites construct complex climate-regulating habitats

Biological exchange networks demonstrate the power of topology.

Solar concentrators can generate extreme temperatures.

Hydraulic systems can perform computation.

Distributed robotics can coordinate large numbers of independent machines.

What remains untested is their deliberate integration.

The proposed settlement would attempt to combine them into a single reversible system of systems, in which mineral material, sunlight, air, water, biological processes, energy and information continuously interact.

The desert would provide the raw material.

The sun would provide the process energy.

The atmosphere would provide part of the water.

Gravity, wind, radiation and evaporation would perform useful work.

The architecture would provide thermal mass, heat exchange and environmental regulation.

Biology would progressively colonize and transform the structure.

Machines would extend human capabilities.

Sensors and control systems would coordinate the whole.

And the settlement itself would become both the experiment and the experimental instrument.

Perhaps the most important result would not be a new type of building.

It would be the discovery that a city can be conceived as something closer to an organism: a distributed, adaptive, communicating and metabolizing structure whose boundaries are not fixed walls, but an interface between geology, atmosphere, water, biology and human activity.

A structure that begins as shelter might become an ecosystem.

An ecosystem might become infrastructure.

Infrastructure might become a machine.

And the machine might become a habitat for forms of life and society that we cannot yet predict.

Pseudo-termites-nest